Dhalia The Drowned Age

 

🌊 Setting: Post-Oceanic Earth – "The Drowned Age"

🌐 World Overview

After a cataclysmic climate event melted the polar ice caps and collapsed human infrastructure, Earth became a waterworld. Over 95% of the planet is submerged. Towering remnants of former civilizations—once skyscrapers, now oceanic citadels—dot the vast seas. Humanity clings to survival in floating arcologies, fortified oil rigs, and massive seafaring cities.

Civilization hasn’t died—it’s evolved. Trade routes snake through pirate-infested waters. Storms are semi-sentient due to rogue weather AIs. Old satellites rain down debris. Something ancient stirs deep beneath the waves...


🛡️ Factions

  1. The Drift Armada – A loose alliance of sea-faring clans and scavengers. Nomadic, fiercely independent, and armed to the teeth.

  2. Corpo-Sea Combine – Ruthless corporations turned water barons. Control desalination tech and artificial islands. Employ mercenaries and surveillance drones.

  3. The Tideborn – Human-ocean hybrids born from bioengineering or mutation. Revere the sea as a god. Unsettling, powerful, and mysterious.

  4. The Depth Echo – A cult that worships something vast and ancient beneath the ocean—believed to be a pre-human, alien intelligence.

  5. Waveguard Alliance – The last remnants of global navies and coast guards. Militaristic, struggling to uphold old-world ideals.

☠️ Threats

  • Leviathan-Class Sea Creatures – Gigantic beasts awakened by sonar and pollution.

  • Rogue Weather AIs – Tornado factories and stormcloud intelligences patrolling their ancient territories.

  • Ghost Zones – Undersea ruins haunted by experimental tech or viral remnants.

  • Pirate Lords – Tyrants who rule flotillas, armed with rusted warships and desperation.

  • Sunken Black Sites – Secret underwater bases full of forgotten weaponry, traps, and nightmares.

The Hero

Name: Captain Nox Virelli (placeholder, feel free to rename)

Backstory:
Once a naval engineer turned salvager, Nox lost everything when his family’s floating colony was dragged beneath the sea by a rogue weather god known as Cyclone Sigma. Now, he hunts the storm across the flooded Earth, unraveling secrets buried in the deep.

Appearance:
Salt-weathered armor reinforced with pressure plating, layered with mesh from diving suits. One arm is a cybernetic harpoon launcher with a grappling tether. His mask filters toxins and lets him breathe underwater for short durations.

Gear:

  • Hydroblade: A sword that can vibrate at high frequencies to cut through steel—and shark hide.

  • Echo Pulse: Emits sonar that can detect stealth enemies and map the ocean floor.

  • Kraken Suit: Amphibious armor with limited stealth, depth resistance, and built-in flotation jets.

  • Stormbringer Rifle: Fires electrified harpoons, EMP nets, or flare rounds.

Skills:

  • Deep sea combat

  • Submarine piloting

  • Ancient tech interfacing

  • Pirate diplomacy (reluctantly)

Core Themes

  • Survival vs Power: Who owns the water? Those who hoard tech, those who adapt, or those who take?

  • Revenge vs Redemption: Is Nox a savior or just another raider with a grudge?

  • Man vs Nature 2.0: The sea is not just an obstacle—it’s sentient, sacred, and dangerous.

 Possible Story Hook:

Nox intercepts a cryptic signal—coordinates in a dead frequency, pulsing from beneath the Mariana Trench. Legends say it’s where the ocean swallowed the first AI command core, and maybe where the rogue storms were born. The Depth Echo wants it. The Combine wants to monetize it. And Nox? He wants to sink it forever… unless it can bring back what he lost.

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